SyncLogin
Description
Sent when the SYNC server opens TCP session.
The SYNC session is started by SyncManager.Instance.Start(), which is called from LoadServicesCommand.cs:21.
The sync server address and token come from the InitLocation response stored in GameSettings.
Authenticates the player on the SYNC server. The SYNC server handles real-time positional and social updates.
Request
| Field | Type | Description |
|---|---|---|
UID | OID | |
Token | string | Sync server token from the InitLocation response |
MaxVisSize | int32 |
Response
No fields.