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SyncLogin

Description

Sent when the SYNC server opens TCP session.

The SYNC session is started by SyncManager.Instance.Start(), which is called from LoadServicesCommand.cs:21.

The sync server address and token come from the InitLocation response stored in GameSettings.

Authenticates the player on the SYNC server. The SYNC server handles real-time positional and social updates.

Request

FieldTypeDescription
UIDOID
TokenstringSync server token from the InitLocation response
MaxVisSizeint32

Response

No fields.