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GetAvatars

Description

Sent during the ZoneTransitionQueue, after outfit items are loaded.

Fetches the list of player avatars. The returned list is stored in AvatarManager.Instance.GSFPlayerAvatars.

LoadAvatarsCommand.Step2() calls AvatarManager.LoadAvatarAssets() for the active player avatar, which in turn calls GetOutfits.

The active player avatar must be present in the returned array. (?)

Each PlayerAvatar.Avatar.AssetMap must contain a "Prefab_Unity3D" entry with at least one asset whose ResName is not "PF__Avatar.unity3d". (?)

Request

FieldTypeDescription
Startint32Start index, 0
Maxint32Max results, -1 for all
FilterIDs[]OIDEmpty filter list

Response

FieldTypeDescription
Avatars[]PlayerAvatarList of player avatars